Agile User Experience Designtxt,chm,pdf,epub,mobi下载 作者: Brown, Diana 出版社: Elsevier Science Ltd 副标题: A Practitioner’s Guide to Making It Work 出版年: 2012-11 页数: 256 定价: $ 45.14 ISBN: 9780124159532 内容简介 · · · · · ·Being able to fit design into the Agile software development processes is an important skill in today's market. There are many ways for a UX team to succeed (and fail) at being Agile. This book provides you with the tools you need to determine what Agile UX means for you. It includes practical examples and case studies, as well as real-life factors to consider while navigating ... 作者简介 · · · · · ·Diana Brown has been designing interactions and software interfaces for over a decade. She has spent a good portion of that time talking to end users and finding ways to encourage them to talk to her. Much of the rest of her time has been spent talking to her development teams and finding ways to encourage them to talk to her. She continues to be amazed by all of the cool thing... 目录 · · · · · ·DedicationIntroduction Acknowledgment About the Author Chapter 1. Introduction to Agile Introduction · · · · · · () Dedication Introduction Acknowledgment About the Author Chapter 1. Introduction to Agile Introduction Agile Values + UX Agile Principles + UX Common Methods Common Terms Summary References Chapter 2. Agile Methods + UX = Agile UX Introduction Fitting a UX Peg Into an Agile-Shaped Hole The UX Work Summary References Chapter 3. Case Studies Introduction Suzanne O’Kelly, AppNexus Thyra Rauch, IBM Archie Miller, Snagajob.com Carol Smith, Perficient Kayla Block, PAR Springer Miller Anonymous 1, at an Enterprise Software Company Christina York, ITHAKA Anonymous 2, a Large Desktop Software Company Austin Govella, Avanande Josh O’Connor, National Council for the Blind, Ireland Adrian Howard, Quietstars Elisa Miller, Senior User Experience Engineer GE Healthcare Summary References Chapter 4. Common Success Factors Introduction Project Over Process Team Dynamics Communication Define the Big Picture Training Adapt and Evolve Summary References Chapter 5. Frequently Asked Questions Introduction Should we Even be Agile? How Long Should Sprints Be? What Deliverables Should UX Produce? How Should the UX Team Fit in With the Development Sprints? How do you Get Developers to Talk About the Design of One Thing While They are Busy Implementing Another? What if UX Team Members have to Support more than one Project? How do we Fit User Research into the Sprint Cycle? What if the Team Claims to be Agile, but Agile Values are Nowhere to be Seen? What if the Team is not Colocated? What do i do When Someone Uses “That’s not Agile” As a Reason not to do Something? How Does the UX Team Plan and Research for the Next Release? How do you Manage Internal Stakeholders? Summary Reference Chapter 6. Using Agile Concepts for UX Teams Introduction Creating a User Experience Backlog Recurring User Testing Breaking the Work in to Smaller Pieces Constant Feedback and Iteration Recurring Events and Rituals No Design Divas or Heroes Focusing on Communication Over Documentation Thinking and Communicating in Terms of User Stories Defining Acceptance Criteria Using Less Up-Front Design Summary Index · · · · · · () |
为我提供了一个解看历史和现实的全新视角。
等看完再追评~
还没看 不错
还原度很高