Game Programming Patternstxt,chm,pdf,epub,mobi下载 作者: Robert Nystrom 出版社: Genever Benning 出版年: 2014-11-2 页数: 354 定价: USD 39.95 装帧: Paperback ISBN: 9780990582908 内容简介 · · · · · ·The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pi... 作者简介 · · · · · ·Robert Nystrom has programmed professionally for twenty years, about half of which is in games. During his eight years at Electronic Arts, he worked on behemoths like Madden and smaller titles like Henry Hatsworth in the Puzzling Adventure. He's shipped games on the PC, GameCube, PS2, XBox, X360, and DS, but is most proud of the tools and shared libraries he created for others ... 目录 · · · · · ·Acknowledgements## Introduction Architecture, Performance, and Games ## Design Patterns Revisited Command Flyweight · · · · · · () Acknowledgements ## Introduction Architecture, Performance, and Games ## Design Patterns Revisited Command Flyweight Observer Prototype Singleton State ## Sequencing Patterns Double Buffer Game Loop Update Method ## Behavioral Patterns Bytecode Subclass Sandbox Type Object ## Decoupling Patterns Component Event Queue Service Locator ## Optimization Patterns Data Locality Dirty Flag Object Pool Spatial Partition · · · · · · () |
追了很久,新书当然要力挺。
新的思想领悟!
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再造知识结构。